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The reflection time in EmailChessPoint

Dear chess friends,

The rules on reflection time and its exceedance differs from those elsewhere, and this requires explanation.

The reflection time is measured in days. A player who is to move at the end of a day of his local time consumes 1 day. This may happen 40 times up to the 10th move, 80 times in total up to the 20th move and so on. If it happens more often, the time is exceeded.

The players are not obliged to keep a record of the time for reflection. They will not do so if they trust each other that both players will play quickly. In the case of an error a player will be able to make up for the calculation of the reflection time later if he has kept all his e-mails in accordance with the regulations. The tournament director will never punish for not calculating reflection time or for not keeping mails. The tournament director will only not accept any complaints about winnings, the conditions of which have not been established. Games, which have been played verifiably and have no verifiable result, are drawn.

Who intends to make a reclaim due to exceeding the reflection time in the near future must inform the opponent of the reflection time he has used so far, if he has not already done so himself.

Who then recognizes that he is in danger of losing the game due to exceeding the time limit, can still save himself.

A player who has already exceeded the reflection time on his previous move, or who exceeds the reflection time before 24 hours have elapsed since his opponent's move, saves himself by moving within the 24-hour period.

The loss of a game due to exceeding the time limit has 4 conditions.

1st The reclaiming player must be to move.
2nd The reflection time must be exceeded.
3rd The reclaim of time exceeding must be admissible.
4th The opponent must reclaim that the time limit has been exceeded.

All 4 conditions must be fulfilled. The rules in the EmailChessPoint help the player in time pressure who is looking for the chess decision.

Time pressure is often the result of games lying around without a plan. If the games lie around for 10 (when first edited; now: 7) days, the game is disrupted because the opponent is waiting for a move. If he has waited - 7 - days, he has to remind. He sends the defaulting player the entire mail again with the further indication, when the first sending was. The tournament director receives a copy. The opponent must now reply within other - 6 - days and send a copy to the tournament director. If he does not, the reminder will notify the tournament director. The tournament director will now become active. He will ask the defaulting player to continue the game, set a deadline and threaten the loss of the game due to tacit resignation. Such a resignation regularly has consequences for the defaulting player that go beyond the loss of the game.

During all this time, it is not the turn of the other player. He cannot reclaim a time exceeding.

In case of doubt a look into the EmailChessPoint Game and Tournament Rules will help. Those who read them carefully and still have doubts may ask the tournament director.